The gameplay is cool at first, but soon becomes frustrating, only taking three hits before being destroyed, they become superficial upgrades rather than effective mechanics in their own rights. Vehicles play an important part in the gameplay, ranging from bikes and planes to tanks. The other core innovation in Mighty Goose is its vehicle usage. Each is unique, however the second that you unlock comes with almost unlimited machine gun ammo – making him the clear choice and it is a pity, as I never felt like I had to experiment with the other companions, because it would mean I had to use the starting weapon more. The Supergoose if you will, also lasts as long as you deal damage to your enemies, making a joke of some of the bosses, if you have enough weapons at your disposal.Īs previously mentioned, you can also choose your companion for each mission. The mighty meter in question is probably the key mechanic of the game, kills earn you the power to go super saiyan, becoming invincible, shooting faster and dealing more damage. This is a fantastic mechanic, albeit poorly explained – I only discovered the mechanic by accident during the 5th level.Ĭustomisation comes in the form of upgrades earned by completing levels and specific feats, ranging from increased movement speed to filling the mighty meter quicker. Luckily this is where the coin system comes in, allowing you to purchase upgrades from the gooses phone, using coins earned during the level. The weapons of Mighty Goose feel powerful and weighty, seeking out the shotgun, machine gun or rocket launcher was necessary, as the starting weapon is laughably weak, slowing the pace down exponentially should you be stuck with it for an extended period. Vehicles are a key component to the gameplay What at first may appear as a gimmick based around a goose, soon becomes an eclectic experience, innovating and experimenting, with overall success. Gameplay: Run and Gun Funīlastmode have taken the core concepts of classic run and guns such as Metal Slug and Contra and have elevated them to become one of the finest modern interpretations of the genre. Admittedly, the protagonist itself is in dire need of more characterisation and personaility, as it is very one-tone, honking their way through one warzone after another. The short succinct story doesn’t surprise or reinvent the wheel, but it serves its purpose in pushing forward the gameplay effectively. For the games short length, built on the premise on replayability and getting that perfect rank, the story is surprisingly adequate, it was engaging and comical at times.įurthermore, the canonical explanation for New Game+ is one of the best explanations I have ever seen from a gameplay point of view. Each stage has a life of its own, asking just enough questions of its surroundings to create intrigue. That is the key strength of this indie titles narrative, excellent world building. Sidekicks play a large role in customisation
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