![]() The party needs to obtain knowledge of how to do it rather than simply cast a spell or make an Intelligence (Arcana) check. The reality is that opening some shadow roads can be somewhat like opening a planar portal. Another option could involve a quest to retrieve a specific artifact capable of unlocking a portal within a shadow road, such as the Key of Veles (see Midgard Worldbook), an expensive (at least 10,000 gp) but reusable corroded, copper-and-mithral key with 10 charges, capable of locating and opening portals within a shadow road (or fey road). In terms of opening a shadow road, some GMs may opt to guide the party to the discovery of the new walking the shadow roads spell (see below). Table 1–7 in the Midgard Worldbook presents options for the general lore of a shadow road as guidance to the GM when assessing the requirements for traveling a fey road. ![]() Every road is different, and no two work the same way. The first step to traveling a shadow road involves finding the entrance. While every shadow road is borne from a titanic ley line, not every titanic ley line is a shadow road.įor more information about the lore of ley lines and shadow roads, see the Midgard Worldbook and the first article in this series. Known as fey roads by their creators, these conduits connect regions and empires of Midgard otherwise geographically separated, and some even allow travel to and from the Summer Lands of the elves on the flip side of the coin-shaped world. The elves created the shadow roads out of titanic ley lines to facilitate travel over considerable distances across the Shadow Realm. Just like the vast oceans that separate continents and the majestic mountain ranges that rip through the land, ley lines are a natural feature of the world of Midgard, as exemplified in the magical waters of the River Nuria, the nexus of ley energy at Bemmea, or the conjunction of ley lines at Demon Mountain, east of Zobeck. This article presents a series of highlights, cross-references, and new details to help game masters and players navigate the magical currents of ley lines and the means of accelerated travel they unlock. ![]() Information on this and the greater topic of arcane transportation powered by ley lines is scattered across a variety of sources. This month, we discuss a fascinating topic that often comes up in Midgard game discussions on the Kobold Press Facebook page: the mysterious shadow roads. If you have not had a chance to read prior entries in the series, you can find them here. The term ley lines and its use in The Shadowhunter Chronicles most likely refers to the concept usually associated with Celtic folklore: the spiritual and mystical alignments of land forms, similar to a spirit or fairy path-a route taken by fairies usually in a straight line and between sites of traditional significance.Welcome back to this blog series where we dive into ley lines, the magical lifeblood of Midgard, and the casters who strive to harness their power.The altar of Porthallow Church was built at a junction. Junctions are also considerably powerful places, but less so than convergences. Meanwhile, two ley lines that cross are collectively called "junctions". It is where every ley line in a specific area link up. There are points, also called sacred sites, where ley lines meet, or "converge", forming a matrix within which magic is amplified, particularly ones that has to do with magic transferrals. ![]() The Adamant Citadel is said to be built on ley lines-this granted the faeries and their Dark War ally access to the typically remote location. Though invisible, one can be trained to sense ley lines. Ley lines are used by Downworlders to create entrances into the Faerie, among others.
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